We’ve reached double digits!! In this episode, we have friend of the show Travis Weadock on to discuss the merits of storytelling in games, how it has failed, worked and how it can be better. SPOILER WARNING: WE DISCUSS GTA4 IN DEPTH AND GIVE AWAY SOME STORY ELEMENTS. We also discuss sea salt ice cream, pets, overpriced Bon Iver posters, game writing, morality choices and much more.
0:00 – Intro
- Tales of Monkey Island, Zelda, Chrono Trigger, Final Fantasy XIII, Persona
- Uncharted 2, Brutal Legend, Kingdom Hearts and sea salt ice cream, Bowser’s Inside Story
- Madden 10, Brick, Joseph Gordon Levitt, MUA 2, Ben’s 80 dollar Bon Iver poster, living and dead pets
23:45 – Main Topic: Storytelling in Games
- Bioshock, Left 4 Dead, videogame-specific techniques in storytelling
- Shadow of the Colossus, pacing and literary techniques
29:00 – JRPG’s and problems in exposition
- Xenosaga, massive expository cut scenes
- Persona, Chrono Trigger and successful storytelling
32:15 – Morality Stories
- Deus Ex, Fable and morality bars as storytelling technique
- Indigo Prophecy, Heavy Rain and player impact on plot
34:45 – Videogame Analysis
- Elements of a game vs. Elements of a story
- Adventure games and proper stories
37:00 – Programming vs. Creativity
- Designing the experience vs. Creative Writing
40:10 – A Long Discussion on Grand Theft Auto 4
- Is it a story-driven masterpiece with a sense of morality or more cheap entertainment?
- The Ballad of Gay Tony DLC and Saint’s Row
51:45 – The difficulties of writing for an interactive medium
- Films don’t have to deal with player choices
- How can developers engage the player without taking away control?
- The Godfather. And Peter and Ben make people angry
As always you can reach us at respondercast@gmail.com and subscribe on the iTunes Store.
The music for this episode was Belle and Sebastian’s “Storytelling” and Elliot Smith’s “Son of Sam”